Friday, July 21, 2017

Waiting on God or just being lazy???

Here is a pretty helpful articles I read and I will leave it to cover this weeks blog post. These will deal with what it means to rest what it means to be lazy. They will address why you have no energy throughout the week and why you feel un-motivated and stressed out and feel like the guy running from the blair witch. Hope you enjoy!

Tuesday, July 18, 2017

Coming to terms with our 120,000 debt!

Recently I started reading Dave Ramsey book the total money makeover. It has been pretty eye opening and really see how people see and use debt. I have to be honest and say that I had no clue we were this far in debt. We combined pull about 50k a year and are sitting at around 120,000 in debt. 30 from my Associates in Electronics about 70 for half my BA in Game Design from Full Sail University and the rest in my wifes Associates in Electronics. We are currently staying at a place where we don't have to rent and so you would think at least 25k of the 50 could go towards our debt. If we did manage to live on 25K a year that would mean it would take us about 5 years to pay off all the debt. Obviously that is not an option at all and we live on about 40k a year without RENT! I have a car I just started leasing and am being garnished on top of everything else lots of court costs. Anyhow I write this as a starting point for our debt reduction and to give you faith that if we can do it you can to! Please follow us on our journey to be debt free and see how long it really is going to take to pay off all these student loans. Hope you guys enjoy the difference in subject matter for a while and have a great night!

Monday, July 17, 2017

Update on GreenesTowerDefense

Hello everyone, it has been a while since I last wrote on here. Honestly I been going through the motions on weather to keep working with Game Maker and complete this game or if I am better suited for C# and ASP.NET for web applications. I spent most of this weekend sulking and binge watching Steve Universe (Its a great show by the way) However on Sunday I got off my lazy butt and decided to go through and create a little more content for GreenesTowerDefense but I realized I had no plan. No end goal in site and thus had to go through and create a sort of plan to build from. Today I am going to go through with you what I decided on and how my original GDD(Game Design Document) got thrown out the window and I started over with a little more thought and took some time to figure out what exactly I wanted to create. To start with I realized that being a visual learner it is very important for me to be able to see a vision before I can figure out how to build it so the first part was to define the art style I wanted and the camera style I wanted for example the view I wanted to use. I decided on a cartoon style and an Isometric view point. Next I needed to know what I was going to build so I decided how everything was going to function and what the game was going to be from start to finish. After that I had to decide what was going to populate this game world and so I decided to list out all the sprites I would need, this also included backgrounds and more. Next I realized a hole in my plan and that I had not decided how each of those characters were going to interact with each other so that was what I did. Again realizing I had not been detailed enough I decided to go through and design each level what it would be and  what it would look like (roughly). Then I had to decide what all the systems would be in this game and how they would work. Last I had to figure out what all the sounds would be. I still need to figure out where to get them from or if I am going to make them myself, how. I hope you enjoyed this write up and if you would like to check out the new GDD (Aka: Plan of Attack) you can find it here...

Thanks and till next time You can do this! Sincerely Jonathan Greene

Saturday, July 8, 2017

GreenesTowerDefense Release on Android!

Hello all I want to let everyone know I just released GreenesTowerDefense on google play. The links is here. Please feel free to let me know what you think both good and bad! I really appreciate any feedback so I can improve the game more.

Thanks, Jonathan Greene

Friday, July 7, 2017

Getting Android to work in Game Maker Studio

So today I would like to start off this post with my explanation of how I got android to work in Game Maker Studio Lets start by referring you to a few sites. This will be the first site your going to want to visit. Next your going to want to follow the steps and get the Java SE development kit from here Ok here comes the tricky part or at least it was for me. Next if you follow the yoyo instruction it tells you to just download the SDK and NDK for android. I found no use doing this possibly do to my lack of understanding of it. So what I did was just to download the Android Studio. Start a new project and then on the right hand side at the top of the window you will see an icon that  says SDK manager. So I used that to download the versions of android I needed. Next what I did is inside the android SDK there is a SDK location at the top of the window I used that and copy and pasted it into Game Maker as the sdk Location and vala it worked. Next I looked for the NDK at the very bottom of the list of stuff in the SDK downloaded that and looked in that same drive to find the location of the NDK and got that working next I had to create some kind of Hash key in Android so I did that and last I had to download a driver for my phone to be able to be seen in android. I hope this helps someone and hope you enjoyed reading. Feel free to message me about any problems or questions. Last Remember to Restart your computer and Phone if things aren't working right!

Thanks, Jonathan Greene

Monday, July 3, 2017

Getting over the fear of your first release.

I was once given a call to action by Brendon Buchard that no mattter what it was I was working on I needed to release to get over the fear of that initial release. Well it took me a while but i did about 2 days later muster up the strength to release my first title out for the world to play. It was a disaster and I even payed people to test the game out. That was a bad idea they were not honest at all and after a few more play tests it was obvious no one could figure out how to play that game. The game I am talking about is called Mathalvania and can be downloaded for free on android here... Mathalvania

Well I got to say Brendon was right on the money and I had a lot of growing that only could happen after releasing that first title and dealing with the backlash (mostly from family) of how bad it was. It was ugly and people did not understand the control and concept until i explained it in detail. At that point it was actually pretty fun to play if you know all your basic k-6 math. I write this to inspire others that no matter how bad your game is you should release it and as you build better and better games keep doing the same thing. Don't ever think your game has nothing to offer and don't judge it against other games made by other people. Everyone is on there own path and if no one wants to play test your game you can always leave me a link in the comments I would love to play test and give a report of the game or project your working on. Remember your (your) hardest critique and no one is going to be able to see your vision but you. Just keep plugging away at it and in a few years you will be on top of the game. Hope this helped and inspired someone and have a great 4th everyone!

Sunday, July 2, 2017

Building without a plan

Today I would like to talk about my experiences with building without a plan. As a self taught developer I know we are all going to be there at some point. We have some grand idea for a game,app or whatever and we know what we want it to be. We are all excited and jump right in, building and building until a few months later we look up and notice we have no clue where to go next. Our vision was not very well defined out and we did not spend the time needed to flush out what exactly we are going to do. I have found my own formula for helping me to figure out what this project I spent so much time on is. First I am going to talk about that and what it is, then ill talk about some of the benefits and drawbacks of this approach,

Step 1. Find a rough idea of what exactly your trying to make. (You most likely already have done this)

Step 2. Define your start date and your end date. (These do not need to be exact but def something to shoot for. Lets say at max 3-6 months to keep you from losing focus and drive.

Step 3. Find what your project is going to look like in half that time.(This is your mid point and should be your first mile-stone)

Step 4. Break it down more and more. Cutting it up in half until you know exactly what your  going to be working on each day. (This prevents burnout and fatigue)

Step 5. Knowing what your doing everyday you have a clear goal for that day,Week, Month and so on.
Step 6. Now that your done SHIP THAT PROJECT!!!

The benefits are pretty obvious for this method. but the drawbacks are not so. First of all you need to keep focus and really buckle down on what you are building. Think of all the sprites needed, The systems needed. What objects your going to need and what they need to do. You will need to create all the screens your going to use. I use paint to build these its quick easy and just a blueprint so only needs to be a rough representation.  So lots of prep work needs done ahead of time.

If you would like more indepth information on this process feel free to comment and I will see what I can do.

Thank you for ready and hope this helps some people.

Thursday, June 29, 2017

Review - How to market yourself as a software developer! Week 1

Lets start this off by saying I am a big follower of the simple programmer and agree with almost everything he says. Now that I have that out of the way. I wanted to give my week 1 experience of this program. Starting off I was a little put off and kind of annoyed with this from the start. I expected some amazing nice packaged web app that I got access to that had everything or something along those lines, that did not happen. What did happen was I got a download link to a zip file which had many different items in it which at first glance were nothing special. I decided well I already spent the money so lets do this. I started going through the videos one by one and have to say it was nicely done and there are many calls to action. I am really happy with the product so far and will be giving weekly updates. I was called to start this blog and create my twitter and facebook from those videos and they have been a huge help so far. I really see the vision and John does a great job explaining what he talking about. I recommend this course to anyone who is looking to become a better software developer through lots and lots of hard work. Thank you John I love the course so far.

Sincerely Jonathan Greene

A Tower defense game I guess

This game really had no name. It never got that far. It was a joint effort between my little brother and me. He did the art work and had a vision and I made it come to life using the programming. I spent about 3 hours last night putting it all back together and fixing long time bug fixes. Here are some screen shots and its not much to look at. It does however have all the systems needed for a tower defense game besides an upgrade tree. I will continue working on it for the next couple days on and off and post an update every three to four days. Feel free to download and play it. Thank you and have a great day!

Wednesday, June 28, 2017

Adventure! A side scrolling game.

Here is an example of a game I made called Adventure. You are tasked with having to kill a bunch of ghosts as you move through a series of 3 levels. This game was in mid-development when I had to stop working on it due to thinking i deleted it all on accident turns out it was hidden but not lost forever so here are some screen shots and the game will be put online somewhere for all to play and see soon. I would like to state that not art work is mine and everything seemed to be free images.

Tuesday, June 27, 2017

Going back to the Game Maker Studio v1.xx

Hello everyone I just spent the last couple days looking for a way to go back to the Game  Maker I know love and payed for. I am happy to report I found my solution and it is pretty simple. Below you will be able to use the link to go back to Game Maker Studio v1.xx I hope you all enjoy and if you have problems just try re-downloading and installing. Have a great Night everyone!

A look into the past!

I found some files. No complete games but just some images of past projects I had worked on over the years and figured it was worth it to post them here. First we have an HTML game I built called paintball. This game was getting near a half way mark when we lost our website do to not working for the last year and we lost the site and many other games overnight. PaintBallGDD

The death of my Game Maker Skills

Ok So I apologize to everyone but I will be unable to remake those games I had previously as I cannot get my Game Maker CD key to work. So Today we are going to talk about what happens when you lose all the work you tried so hard for. Now fortunately for me. I have some experience in Unity but not a lot. I will be making a GDD for each of the games and that will give you guys an idea of what an indie GDD(Game Design Document) looks like. I will most likely do one every week. If you guys have some special recommendations or anything just let me know and we can try to tear apart that game or idea and build us up something. I Hope you all enjoy this.

Thanks and have a good day!

Monday, June 26, 2017

Self Destruction the self taught developers worse nightmare.

As i sit here writing this I can't help but think of all the things I should have to show of all the hard work put in over the years. Sadly I do not have anything to show but this.

It is the first game we ever made me and my amazing wife. I did all the programming and she did the art and sound. We worked really hard and in 3 months with no jobs we finally finished it. Aside from this I have made many games over the years and all of them ending the same way. I destroyed them I not only destroyed them i destroyed any idea or example of them any trace of their existance. I made a game called avalanche which you had to escape from an avalanche by timing jumps as your character only moved forward. I made many tutorials. I made a paintball gamewhere you had to go around painting building to make extra money. I made an platformer that was way way way to hard because i rebuilt the first level 23 times but it had like 7 levels. I made  i made i made and it all ended in destruction. Something happens when you try to develop games but don't understand sales. marketing or anything about how to actually get people to play those games. You lose focus you lose drive and after a while you just begin hating he things you spent countless hours making. So we destroy them. So I made myself a promise that over the course of the next few weeks. I am going to go back and re-make all those games I destroyed some will take a lot longer than others and some wont be quite right but in total its going to be a fun ride so I hope you will join me as I rebuild my empire. or at least what I had of one lol.

A little background

Hello, my name is well obvious and I am not so sure about this stuff but I figured I would give it a go anyhow. I have been making games for about idk since 2011ish I have held an official job as a developer for about 3 months and an un-offical job for a long time for myself. I am going to talk about a lot of things on this blog but most of all about game development and the struggles you make being self taught and independent. I hope you all enjoy.